P+ - Ice Climbers - Action - 0x114 SpecialHi

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  3. CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement((RandomAccessInt (0x5) Equal scalar(1)))
  5. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (AnimationEnd) }
  6. UnknownEvent { namespace: 0x8, code: 0x2, unk1: 0x0, arguments: [Value(2)] }
  7. Subroutine(0x383f4)
  8. DisableInterruptGroup(CliffCatch)
  9. IntVariableSet { variable: RandomAccessInt (0x1), value: 473 }
  10. loop Infinite times:
    1. if (OnGround)
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      2. SetEdgeSlide(StayOn)
      3. SetAirGround(107)
      4. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
      5. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      2. SetEdgeSlide(Airbourne)
      3. SetAirGround(108)
      4. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
      5. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script